Research on game programming started almost immediately after the advent
of computers, and numerous technological advances of search algorithms,
planning, machine learning, and collaborative problem solving have been
made with the aim of creating strong game-playing programs.
In particular, recent advances of machine learning and Monte Carlo-based
approaches to games like Go and Shogi (Japanese Chess) have drastically
improved the performance of computer programs, and now computers can play
at grand master level in Shogi and 9x9 Go. Many important technological
advances have also been achieved in computational approaches to puzzles,
table games, incomplete information games, etc.
This annual workshop started in 1994 and has been an important venue for
researchers who are interested in various aspects of game programming.
This year, we solicit original papers offering novel contributions on topics
including (but not limited to):
- Game playing programs
- Algorithms for solving puzzles
- Programs for creating puzzles
- Cognitive science of game playing
- Learning game strategies
- Video games
- Games on the Internet
- Analysis of human behavior with game theory
- Multi-agent games (e.g. football)
- Analysis of game histories with computers
- Developing novel games with computers
- Computer architecture suitable for games
- Computer-aided game-skill development
Notes for participants from abroad:
- Typically, more than 90% of the presentations during the workshop
will be given in Japanese. We do accept and welcome English papers and
presentations, but some level of familiarity with Japanese will be required
to fully appreciate the whole workshop program.